Even in a global pandemic, silver linings emerge.

March Madness basketball brackets and spring break vacations to the tropics have sadly been set aside. Education technology, meanwhile, has been thrust into the forefront of everyday life. And the cream of the crop, the companies with sparkling new ideas and content that keeps users totally engaged, are becoming the standard-bearers of the burgeoning ed-tech revolution. 

Schell Games is a heavy hitter in the world of interactive educational gaming. This is a Midwest-based U.S. company producing the type of content that truly enriches people’s lives. The programs they develop feature legitimate life skills, with users both young and old logging on to participate in the action.


Adults can experience if they have what it takes to become an emergency room doctor in a high-stakes, quick-thinking game called Night Shift. High school and junior high students can work with several enticing science, math, history and reading programs in various virtual-reality settings. There are also kids’ activities galore available at Schell Games, from picture puzzles to learning about animals to a fun potty training program which, by the way, has been the company’s most popular game during the recent COVID-19 lockdowns.

Jesse Schell, founder and CEO of Schell Games, joins Huzefa on this week’s podcast to highlight some of the innovative projects his company has worked on in recent years, as well as to discuss what’s in the pipeline for 2020 and beyond. Improved virtual classroom learning abilities and expanding teacher access for creating new content are a few of the items at the top of the company’s to-do list.


“What schools want most is something that snaps into their curriculum very quickly, where they can say, ‘Well, we had been doing it this way but now we will do it this way,’ and it meets all the curricular goals,” Schell said. “And that can be a real challenge, because not every game fits in that way.”


Schell’s resume is quite impressive. In addition to publishing a book, “The Art of Game Design,” he’s worked for Bell Labs and Walt Disney Imagineering, and serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University’s Entertainment Technology Center. Suffice to say, it’s a very insightful conversation regarding the future of education technology. To access the interview in full, please click the link below.